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CPL Editor - Entry Point - Duration

Posted: Thu Aug 09, 2018 2:35 am
by scozz76
Would it be possible to implement a CPL editor to specify a new entry point and duration rather than have to trim and re-encode an existing DCP? I currently use xml notepad to make these alterations, then overwrite the existing CPL.
Admittedly CPL editing is rare but definitely a time saver.

Re: CPL Editor - Entry Point - Duration

Posted: Thu Aug 09, 2018 10:50 am
by Carsten
I am not sure wether it covers all cases, but adding a preexisting DCP and editing In-/Out-Points does exactly that. It will not reencode, but simply copy existing content into the new DCP. If the pre-existing DCP is a DCP-o-matic project, it will usually go within seconds, if not, it will take a few minutes to copy all files.

- Carsten

Re: CPL Editor - Entry Point - Duration

Posted: Sat Aug 11, 2018 12:38 am
by scozz76
Scrap that idea. The dcpomatic player doesn't immediately detect file size and hash errors.

Re: CPL Editor - Entry Point - Duration

Posted: Sat Aug 11, 2018 3:02 pm
by Carsten
Well, of course it is only possible if you recalculate hashes and signature. The player doesn't ingest features as DCI servers do, thereby also checking the DCP integrity. The player will probably only detect these violations with it's Verify option.

Modifying the DCP in DCP-o-matic will take care of hashes and signatures.

- Carsten