View Bug Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001487||DCP-o-matic||[All Projects] Features||public||2019-03-15 01:23||2019-05-01 09:58|
|Platform||Mac||OS||OS X||OS Version||10.12|
|Target Version||2.16.0||Fixed in Version|
|Summary||0001487: Should player automatically access (D)KDMs from config DKDM list?|
Should player automatically access (D)KDMs from config/Creator DKDM list? Maybe add an extra menu item for this?
Some people would think that assigning KDMs automatically from the DKDM list would be the easiest way, but that way, users are not confronted with the necessity to assign a KDM. Encrypted DCPs generated on the same machine may appear as unencrypted, because no effort is needed to decrypt them. On the other hand, for testing, it's a bit cumbersome having ti create a file based separate KDM if there is already one in the config KDM list. The same would apply for assigning DKDMs in DCP-o-matic main, if e.g. you want to create encrypted VFs from your own OVs.
|Tags||No tags attached.|
|Estimated work required||Small|
Hmm, I just tried it - I think in KDM Creator, in addition to 'Add', 'Add Folder', 'Remove', we need a button 'export' or 'save' to a file based DKDM. Because, if the project is lost, and e.g. you want a file based (D)KDM for the player, Creator is your only way to access the DKDMs. Yes, of course you could create a screen from your DCP-o-matic cert, and create a KDM file for that screen, but...
|2019-03-15 01:23||Carsten||New Bug|
|2019-03-15 01:23||Carsten||Description Updated||View Revisions|
|2019-03-23 13:43||Carsten||Note Added: 0003168|
|2019-05-01 09:57||carl||Estimated work required||Unknown => Undecided|
|2019-05-01 09:58||carl||Estimated work required||Undecided => Small|